dawn-cmake/test/ptr_ref/load/global/i32.spvasm.expected.glsl

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#version 310 es
precision mediump float;
int I = 0;
void main_1() {
int x_11 = (I + 1);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}