#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
struct S {
int i;
};
void f() {
{
int i = 0;
while (true) {
if (!(false)) {
break;
S tint_symbol = S(1);
i = (i + tint_symbol.i);