dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-intervalmap-set-stop/0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec3<f32> {
var v : vec2<f32>;
var i : i32;
var k : i32;
v = vec2<f32>(1.0, 1.0);
i = 0;
k = 0;
loop {
let x_90 : i32 = k;
if ((x_90 < 2)) {
} else {
break;
}
let x_94 : f32 = v.y;
if (((x_94 + 1.0) > 4.0)) {
break;
}
v.y = 1.0;
let x_100 : i32 = i;
i = (x_100 + 1);
continuing {
let x_102 : i32 = k;
k = (x_102 + 1);
}
}
let x_104 : i32 = i;
if ((x_104 < 10)) {
return vec3<f32>(1.0, 0.0, 0.0);
} else {
return vec3<f32>(0.0, 0.0, 1.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
fn main_1() {
var j : i32;
var data : array<vec3<f32>, 2>;
var j_1 : i32;
var x_80 : bool;
var x_81_phi : bool;
j = 0;
loop {
let x_49 : i32 = j;
if ((x_49 < 1)) {
} else {
break;
}
let x_52 : i32 = j;
let x_53 : vec3<f32> = func_();
data[x_52] = x_53;
continuing {
let x_55 : i32 = j;
j = (x_55 + 1);
}
}
j_1 = 0;
loop {
let x_61 : i32 = j_1;
if ((x_61 < 1)) {
} else {
break;
}
let x_64 : i32 = j_1;
let x_67 : vec3<f32> = func_();
data[((4 * x_64) + 1)] = x_67;
continuing {
let x_69 : i32 = j_1;
j_1 = (x_69 + 1);
}
}
let x_72 : vec3<f32> = data[0];
let x_74 : bool = all((x_72 == vec3<f32>(1.0, 0.0, 0.0)));
x_81_phi = x_74;
if (x_74) {
let x_78 : vec3<f32> = data[1];
x_80 = all((x_78 == vec3<f32>(1.0, 0.0, 0.0)));
x_81_phi = x_80;
}
let x_81 : bool = x_81_phi;
if (x_81) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
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x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}