2021-11-16 15:15:36 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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2022-02-02 15:25:42 +00:00
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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2021-11-16 15:15:36 +00:00
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void textureSampleCompare_98b85c() {
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2022-02-02 15:25:42 +00:00
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float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
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2021-11-16 15:15:36 +00:00
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}
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void fragment_main() {
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textureSampleCompare_98b85c();
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}
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2022-01-26 16:48:55 +00:00
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2021-11-16 15:15:36 +00:00
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void main() {
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fragment_main();
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2022-01-28 22:36:58 +00:00
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return;
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2021-11-16 15:15:36 +00:00
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}
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Error parsing GLSL shader:
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2022-02-02 15:25:42 +00:00
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ERROR: 0:7: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
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2022-01-26 16:48:55 +00:00
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ERROR: 0:7: '' : compilation terminated
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2021-11-16 15:15:36 +00:00
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ERROR: 2 compilation errors. No code generated.
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