2021-06-09 14:32:14 +00:00
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#include <metal_stdlib>
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using namespace metal;
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void transpose_2585cd() {
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2022-06-01 10:08:29 +00:00
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float3x4 res = transpose(float4x3(float3(0.0f), float3(0.0f), float3(0.0f), float3(0.0f)));
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2021-06-09 14:32:14 +00:00
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}
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2022-02-09 23:55:51 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-08-04 22:15:28 +00:00
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float4 vertex_main_inner() {
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2021-06-09 14:32:14 +00:00
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transpose_2585cd();
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2022-06-01 10:08:29 +00:00
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return float4(0.0f);
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2021-08-04 22:15:28 +00:00
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-06-09 14:32:14 +00:00
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}
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fragment void fragment_main() {
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transpose_2585cd();
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return;
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}
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kernel void compute_main() {
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transpose_2585cd();
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return;
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}
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