13 lines
206 B
WebGPU Shading Language
13 lines
206 B
WebGPU Shading Language
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struct Input {
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[[location(0)]] position: vec4<f32>;
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};
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struct Output {
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[[builtin(position)]] position : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main(in : Input) -> Output {
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return Output(in.position);
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}
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