dawn-cmake/test/intrinsics/gen/textureGather/f5f3ba.wgsl.expected.hlsl

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Texture2DArray<uint4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_f5f3ba() {
uint4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1)), int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_f5f3ba();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_f5f3ba();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_f5f3ba();
return;
}