dawn-cmake/test/bug/tint/292.wgsl.expected.glsl

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#version 310 es
precision mediump float;
struct tint_symbol_1 {
vec4 value;
};
vec4 tint_symbol_inner() {
vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
vec3 negative_light = -(light);
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_1 tint_symbol() {
vec4 inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}