90 lines
1.7 KiB
WebGPU Shading Language
90 lines
1.7 KiB
WebGPU Shading Language
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struct S {
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data : i32;
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};
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[[block]]
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struct buf0 {
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one : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_11 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
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let x_17 : i32 = (*(s)).data;
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if ((x_17 == 1)) {
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let x_18 : i32 = *(x);
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let x_19 : i32 = (*(s)).data;
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return (x_18 + x_19);
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} else {
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let x_21 : i32 = *(x);
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return x_21;
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}
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return 0;
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}
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fn main_1() {
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var a : i32;
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var arr : array<S, 1>;
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var i : i32;
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var param : S;
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var param_1 : i32;
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var param_2 : S;
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var param_3 : i32;
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a = 0;
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let x_22 : i32 = x_11.one;
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arr[0].data = x_22;
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i = 0;
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loop {
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let x_23 : i32 = i;
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let x_24 : i32 = x_11.one;
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if ((x_23 < (5 + x_24))) {
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} else {
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break;
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}
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let x_26 : i32 = i;
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if (((x_26 % 2) != 0)) {
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let x_74 : S = arr[0];
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param = x_74;
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let x_28 : i32 = i;
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param_1 = x_28;
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let x_29 : i32 = func_struct_S_i11_i1_(&(param), &(param_1));
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let x_75 : S = param;
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arr[0] = x_75;
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a = x_29;
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} else {
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let x_78 : S = arr[0];
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param_2 = x_78;
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param_3 = 1;
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let x_30 : i32 = func_struct_S_i11_i1_(&(param_2), &(param_3));
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let x_79 : S = param_2;
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arr[0] = x_79;
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a = x_30;
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}
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continuing {
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let x_31 : i32 = i;
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i = (x_31 + 1);
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}
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}
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let x_33 : i32 = a;
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if ((x_33 == 6)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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