2021-07-23 13:10:12 +00:00
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SKIP: FAILED
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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};
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void main_1() {
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int m = 0;
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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const float x_30 = asfloat(x_5[0].x);
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const float x_32 = asfloat(x_5[0].y);
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if ((x_30 > x_32)) {
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while (true) {
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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m = 1;
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while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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2021-07-29 18:05:19 +00:00
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C:\src\tint\test\Shader@0x000001F6ABD30970(12,5-16): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000001F6ABD30970(21,12-15): error X3696: infinite loop detected - loop never exits
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2021-07-23 13:10:12 +00:00
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