2022-10-24 23:58:53 +00:00
|
|
|
@group(1) @binding(0) var arg_0 : texture_depth_2d;
|
|
|
|
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
|
|
|
|
fn textureSampleLevel_f3b2c8() {
|
2022-11-04 17:06:03 +00:00
|
|
|
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1u, vec2<i32>(1i));
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
@vertex
|
|
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
|
|
textureSampleLevel_f3b2c8();
|
|
|
|
return vec4<f32>();
|
|
|
|
}
|
|
|
|
|
|
|
|
@fragment
|
|
|
|
fn fragment_main() {
|
|
|
|
textureSampleLevel_f3b2c8();
|
|
|
|
}
|
|
|
|
|
|
|
|
@compute @workgroup_size(1)
|
|
|
|
fn compute_main() {
|
|
|
|
textureSampleLevel_f3b2c8();
|
|
|
|
}
|