dawn-cmake/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_2a4f40() {
var arg_2 = vec2<f32>(1.0f);
var arg_3 = 1u;
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_2a4f40();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_2a4f40();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_2a4f40();
}