dawn-cmake/test/shader_io/compute_input_builtins.wgsl...

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struct tint_symbol_1 {
uint3 local_invocation_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_invocation_id : SV_DispatchThreadID;
uint3 workgroup_id : SV_GroupID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 local_invocation_id = tint_symbol.local_invocation_id;
const uint local_invocation_index = tint_symbol.local_invocation_index;
const uint3 global_invocation_id = tint_symbol.global_invocation_id;
const uint3 workgroup_id = tint_symbol.workgroup_id;
const uint foo = (((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x);
return;
}