dawn-cmake/test/tint/builtins/gen/literal/textureLoad/bcbb3c.wgsl.expected.dxc.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_bcbb3c() {
float4 res = arg_0.Load(uint4((1u).xxx, uint(1)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_bcbb3c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_bcbb3c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_bcbb3c();
return;
}