#version 310 es
precision mediump float;
void main_1() {
float x_11 = vec3(1.0f, 2.0f, 3.0f).y;
vec2 x_13 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z);
vec3 x_14 = vec3(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y);
return;
}
void tint_symbol() {
main_1();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();