enable f16;
fn frexp_5257dd() {
var arg_0 = 1.0h;
var res = frexp(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_5257dd();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {