TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_a3ca7e() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = 1;
float arg_4 = 1.0f;
float res = arg_0.SampleCmp(arg_1, float4(arg_2, float(arg_3)), arg_4);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_a3ca7e();
return;