23 lines
491 B
HLSL
23 lines
491 B
HLSL
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struct tint_symbol {
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float4 value : SV_Target0;
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};
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float4 main_inner() {
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int v1 = 1;
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uint v2 = 1u;
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float v3 = 1.0f;
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int3 v4 = (1).xxx;
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uint3 v5 = (1u).xxx;
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float3 v6 = (1.0f).xxx;
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float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
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float v9[10] = (float[10])0;
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return (0.0f).xxxx;
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}
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tint_symbol main() {
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const float4 inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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