2022-01-19 22:46:57 +00:00
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@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
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2021-07-26 22:19:48 +00:00
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2022-01-05 20:24:22 +00:00
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var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
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2021-07-26 22:19:48 +00:00
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fn textureNumSamples_a3c8a0() {
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2022-05-04 22:25:19 +00:00
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var res : i32 = 0i;
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2021-07-26 22:19:48 +00:00
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let x_16 : i32 = textureNumSamples(arg_0);
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res = x_16;
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return;
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}
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fn tint_symbol_2(tint_symbol : vec4<f32>) {
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tint_symbol_1 = tint_symbol;
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return;
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}
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fn vertex_main_1() {
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textureNumSamples_a3c8a0();
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2022-01-05 20:24:22 +00:00
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tint_symbol_2(vec4<f32>());
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2021-07-26 22:19:48 +00:00
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return;
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}
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struct vertex_main_out {
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2022-01-19 22:46:57 +00:00
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@builtin(position)
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2022-03-28 14:31:22 +00:00
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tint_symbol_1_1 : vec4<f32>,
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2022-01-19 18:11:17 +00:00
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}
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2021-07-26 22:19:48 +00:00
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2022-06-07 13:55:34 +00:00
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@vertex
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2021-07-26 22:19:48 +00:00
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fn vertex_main() -> vertex_main_out {
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vertex_main_1();
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return vertex_main_out(tint_symbol_1);
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}
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fn fragment_main_1() {
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textureNumSamples_a3c8a0();
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return;
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}
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2022-06-07 13:55:34 +00:00
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@fragment
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2021-07-26 22:19:48 +00:00
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fn fragment_main() {
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fragment_main_1();
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}
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fn compute_main_1() {
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textureNumSamples_a3c8a0();
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return;
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}
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2022-06-07 13:55:34 +00:00
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@compute @workgroup_size(1i, 1i, 1i)
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2021-07-26 22:19:48 +00:00
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fn compute_main() {
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compute_main_1();
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}
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