dawn-cmake/test/intrinsics/gen/mix/2fadab.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void mix_2fadab() {
float2 res = mix(float2(), float2(), 1.0f);
}
float4 vertex_main_inner() {
mix_2fadab();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
mix_2fadab();
return;
}
kernel void compute_main() {
mix_2fadab();
return;
}