2022-02-04 17:07:46 +00:00
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2022-04-11 18:30:50 +00:00
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#ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
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#define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
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2022-02-04 17:07:46 +00:00
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#include <DXGI1_4.h>
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#include <d3d12.h>
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#include <windows.h>
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#include <wrl/client.h>
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2023-04-03 21:33:54 +00:00
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#include "dawn/native/D3DBackend.h"
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2022-04-19 14:24:04 +00:00
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2022-02-04 17:07:46 +00:00
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struct ID3D12Device;
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struct ID3D12Resource;
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namespace dawn::native::d3d12 {
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2022-07-13 11:33:51 +00:00
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class Device;
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2022-05-01 14:40:55 +00:00
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enum MemorySegment {
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Local,
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NonLocal,
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};
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DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device,
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uint64_t requestedReservationSize,
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MemorySegment memorySegment);
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2023-04-03 21:33:54 +00:00
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struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public d3d::AdapterDiscoveryOptions {
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2022-05-01 14:40:55 +00:00
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AdapterDiscoveryOptions();
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explicit AdapterDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
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};
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2022-02-04 17:07:46 +00:00
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} // namespace dawn::native::d3d12
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2022-04-11 18:30:50 +00:00
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#endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
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