2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
struct Inner {
|
|
|
|
ivec3 a;
|
|
|
|
int b;
|
|
|
|
uvec3 c;
|
|
|
|
uint d;
|
|
|
|
vec3 e;
|
|
|
|
float f;
|
|
|
|
mat2x3 g;
|
|
|
|
mat3x2 h;
|
2022-09-13 19:48:51 +00:00
|
|
|
uint pad;
|
|
|
|
uint pad_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
ivec4 i[4];
|
|
|
|
};
|
|
|
|
|
2022-09-02 19:19:10 +00:00
|
|
|
layout(binding = 0, std430) buffer S_ssbo {
|
2021-11-16 15:15:36 +00:00
|
|
|
Inner arr[];
|
|
|
|
} s;
|
2022-09-02 19:19:10 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
void tint_symbol(uint idx) {
|
2021-11-16 15:15:36 +00:00
|
|
|
ivec3 a = s.arr[idx].a;
|
|
|
|
int b = s.arr[idx].b;
|
|
|
|
uvec3 c = s.arr[idx].c;
|
|
|
|
uint d = s.arr[idx].d;
|
|
|
|
vec3 e = s.arr[idx].e;
|
|
|
|
float f = s.arr[idx].f;
|
|
|
|
mat2x3 g = s.arr[idx].g;
|
|
|
|
mat3x2 h = s.arr[idx].h;
|
|
|
|
ivec4 i[4] = s.arr[idx].i;
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
tint_symbol(gl_LocalInvocationIndex);
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|