57 lines
1.7 KiB
HLSL
57 lines
1.7 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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bool x_48 = false;
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bool x_49_phi = false;
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f = pow(40.330001831f, ldexp(1.0f, 98980));
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_37 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_39 = asint(x_6[1].x);
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const bool x_41 = (x_35 == (x_37 + x_39));
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x_49_phi = x_41;
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if (!(x_41)) {
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const float x_45 = f;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_47 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_48 = (x_45 > x_47);
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x_49_phi = x_48;
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}
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if (x_49_phi) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_54 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_57 = asint(x_6[1].x);
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const int x_60 = asint(x_6[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_63 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_54), float(x_57), float(x_60), float(x_63));
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} else {
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const int x_67 = asint(x_6[1].x);
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const float x_68 = float(x_67);
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x_GLF_color = float4(x_68, x_68, x_68, x_68);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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