96 lines
2.8 KiB
Plaintext
96 lines
2.8 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct buf2 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
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float f = 0.0f;
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int r = 0;
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*(tint_symbol_4) = 0;
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float const x_42 = x_7.x_GLF_uniform_float_values.arr[0].el;
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f = x_42;
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int const x_44 = x_10.x_GLF_uniform_int_values.arr[1].el;
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r = x_44;
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while (true) {
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int const x_49 = r;
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int const x_51 = x_10.x_GLF_uniform_int_values.arr[2].el;
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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int const x_54 = *(tint_symbol_4);
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*(tint_symbol_4) = (x_54 + 1);
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float2 const x_57 = x_12.injectionSwitch;
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float const x_60 = f;
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f = (x_60 + dfdx(x_57).y);
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{
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int const x_62 = r;
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r = (x_62 + 1);
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}
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}
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while (true) {
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int const x_68 = *(tint_symbol_4);
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if ((x_68 < 100)) {
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} else {
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break;
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}
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int const x_71 = *(tint_symbol_4);
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*(tint_symbol_4) = (x_71 + 1);
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float const x_74 = x_7.x_GLF_uniform_float_values.arr[0].el;
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float const x_75 = f;
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f = (x_75 + x_74);
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}
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float const x_77 = f;
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float const x_79 = x_7.x_GLF_uniform_float_values.arr[1].el;
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if ((x_77 == x_79)) {
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int const x_85 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_88 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_91 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_94 = x_10.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_5) = float4(float(x_85), float(x_88), float(x_91), float(x_94));
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} else {
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int const x_98 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_99 = float(x_98);
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*(tint_symbol_5) = float4(x_99, x_99, x_99, x_99);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]], constant buf2& x_12 [[buffer(2)]]) {
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thread int tint_symbol_6 = 0;
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thread float4 tint_symbol_7 = 0.0f;
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main_1(x_7, x_10, x_12, &(tint_symbol_6), &(tint_symbol_7));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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