50 lines
1.3 KiB
WebGPU Shading Language
50 lines
1.3 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m0 : mat2x2<f32>;
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var m1 : mat2x2<f32>;
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var v : vec2<f32>;
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let x_35 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_37 : f32 = x_6.x_GLF_uniform_float_values[0];
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m0 = mat2x2<f32>(vec2<f32>(x_35, -0.540302277), vec2<f32>(0.540302277, x_37));
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let x_41 : mat2x2<f32> = m0;
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let x_42 : mat2x2<f32> = m0;
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m1 = (x_41 * x_42);
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let x_45 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_47 : mat2x2<f32> = m1;
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v = (vec2<f32>(x_45, x_45) * x_47);
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let x_50 : f32 = v.x;
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let x_52 : f32 = x_6.x_GLF_uniform_float_values[0];
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if ((x_50 < x_52)) {
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_62 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_64 : f32 = x_6.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_58, x_60, x_62, x_64);
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} else {
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let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
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x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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