23 lines
476 B
WebGPU Shading Language
23 lines
476 B
WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
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fn GLF_live6mand_() -> vec3<f32> {
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return mix(bitcast<vec3<f32>>(vec3<u32>(38730u, 63193u, 63173u)), vec3<f32>(463.0, 4.0, 0.0), vec3<f32>(2.0, 2.0, 2.0));
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}
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fn main_1() {
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let x_27 : vec3<f32> = GLF_live6mand_();
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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