112 lines
2.8 KiB
Plaintext
112 lines
2.8 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float func_(constant buf0& x_10, thread float4* const tint_symbol_5) {
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bool alwaysFalse = false;
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float4 value = 0.0f;
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float2 a = 0.0f;
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int i = 0;
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bool x_121 = false;
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bool x_122_phi = false;
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float const x_71 = (*(tint_symbol_5)).x;
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alwaysFalse = (x_71 < -1.0f);
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bool const x_73 = alwaysFalse;
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if (x_73) {
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float2 const x_76 = a;
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float4 const x_77 = value;
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value = float4(x_76.x, x_76.y, x_77.z, x_77.w);
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}
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bool const x_79 = alwaysFalse;
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if (!(x_79)) {
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float2 const x_84 = x_10.injectionSwitch;
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float4 const x_85 = value;
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value = float4(x_84.x, x_84.y, x_85.z, x_85.w);
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}
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float4 const x_87 = *(tint_symbol_5);
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float4 const x_89 = value;
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float4 const x_93 = value;
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float2 const x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y));
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float4 const x_96 = value;
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value = float4(x_96.x, x_96.y, x_95.x, x_95.y);
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i = 0;
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while (true) {
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int const x_102 = i;
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float const x_104 = x_10.injectionSwitch.y;
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if ((x_102 < (int(x_104) + 1))) {
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} else {
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break;
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}
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int const x_109 = i;
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value.x = float(x_109);
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{
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int const x_112 = i;
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i = (x_112 + 1);
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}
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}
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float const x_115 = value.x;
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bool const x_116 = (x_115 == 1.0f);
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x_122_phi = x_116;
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if (x_116) {
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float const x_120 = value.y;
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x_121 = (x_120 == 1.0f);
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x_122_phi = x_121;
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}
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bool const x_122 = x_122_phi;
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if (x_122) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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return 0.0f;
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}
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void main_1(constant buf0& x_10, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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int count = 0;
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int i_1 = 0;
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count = 0;
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i_1 = 0;
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while (true) {
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int const x_51 = i_1;
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float const x_53 = x_10.injectionSwitch.y;
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if ((x_51 < (int(x_53) + 1))) {
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} else {
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break;
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}
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float const x_58 = func_(x_10, tint_symbol_6);
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int const x_60 = count;
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count = (x_60 + int(x_58));
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{
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int const x_62 = i_1;
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i_1 = (x_62 + 1);
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}
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}
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int const x_64 = count;
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if ((x_64 == 2)) {
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*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_7) = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_10, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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