2017-05-16 21:04:22 +00:00
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-07-06 18:41:13 +00:00
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#include "backend/Framebuffer.h"
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2017-05-16 21:04:22 +00:00
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2017-07-06 18:41:13 +00:00
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#include "backend/Buffer.h"
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#include "backend/Device.h"
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#include "backend/RenderPass.h"
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#include "backend/Texture.h"
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2017-05-16 21:04:22 +00:00
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namespace backend {
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// Framebuffer
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FramebufferBase::FramebufferBase(FramebufferBuilder* builder)
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: renderPass(std::move(builder->renderPass)), width(builder->width), height(builder->height), textureViews(std::move(builder->textureViews)) {
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}
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RenderPassBase* FramebufferBase::GetRenderPass() {
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return renderPass.Get();
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}
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TextureViewBase* FramebufferBase::GetTextureView(uint32_t index) {
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ASSERT(index < textureViews.size());
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return textureViews[index].Get();
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}
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2017-06-05 21:22:48 +00:00
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uint32_t FramebufferBase::GetWidth() const {
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return width;
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}
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uint32_t FramebufferBase::GetHeight() const {
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return height;
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}
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2017-05-16 21:04:22 +00:00
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// FramebufferBuilder
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enum FramebufferSetProperties {
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FRAMEBUFFER_PROPERTY_RENDER_PASS = 0x1,
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FRAMEBUFFER_PROPERTY_DIMENSIONS = 0x2,
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};
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FramebufferBuilder::FramebufferBuilder(DeviceBase* device)
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: Builder(device) {
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}
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FramebufferBase* FramebufferBuilder::GetResultImpl() {
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constexpr int requiredProperties = FRAMEBUFFER_PROPERTY_RENDER_PASS | FRAMEBUFFER_PROPERTY_DIMENSIONS;
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if ((propertiesSet & requiredProperties) != requiredProperties) {
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HandleError("Framebuffer missing properties");
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return nullptr;
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}
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// TODO(kainino@chromium.org): Remove this flag when the
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// null=backbuffer hack is removed. Then, using null texture views can
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// be completely disallowed.
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bool usingBackbufferHack = false;
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for (auto& textureView : textureViews) {
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if (!textureView) {
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if (usingBackbufferHack) {
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// TODO(kainino@chromium.org) update this too
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HandleError("Framebuffer has more than one null attachment");
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return nullptr;
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}
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usingBackbufferHack = true;
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}
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}
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return device->CreateFramebuffer(this);
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}
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void FramebufferBuilder::SetRenderPass(RenderPassBase* renderPass) {
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if ((propertiesSet & FRAMEBUFFER_PROPERTY_RENDER_PASS) != 0) {
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HandleError("Framebuffer render pass property set multiple times");
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return;
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}
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2017-06-09 01:25:14 +00:00
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// TODO(kainino@chromium.org): null checks should not be necessary
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if (renderPass == nullptr) {
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HandleError("Render pass invalid");
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return;
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}
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2017-05-16 21:04:22 +00:00
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this->renderPass = renderPass;
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this->textureViews.resize(renderPass->GetAttachmentCount());
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propertiesSet |= FRAMEBUFFER_PROPERTY_RENDER_PASS;
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}
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void FramebufferBuilder::SetDimensions(uint32_t width, uint32_t height) {
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if ((propertiesSet & FRAMEBUFFER_PROPERTY_DIMENSIONS) != 0) {
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HandleError("Framebuffer dimensions property set multiple times");
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return;
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}
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this->width = width;
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this->height = height;
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propertiesSet |= FRAMEBUFFER_PROPERTY_DIMENSIONS;
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}
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void FramebufferBuilder::SetAttachment(uint32_t attachmentSlot, TextureViewBase* textureView) {
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if ((propertiesSet & FRAMEBUFFER_PROPERTY_RENDER_PASS) == 0) {
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HandleError("Render pass must be set before framebuffer attachments");
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return;
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}
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if (attachmentSlot >= textureViews.size()) {
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HandleError("Attachment slot out of bounds");
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return;
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}
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if (textureViews[attachmentSlot]) {
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HandleError("Framebuffer attachment[i] set multiple times");
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return;
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}
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const auto& attachmentInfo = renderPass->GetAttachmentInfo(attachmentSlot);
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const auto* texture = textureView->GetTexture();
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if (attachmentInfo.format != texture->GetFormat()) {
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HandleError("Texture format does not match attachment format");
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return;
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}
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// TODO(kainino@chromium.org): also check attachment samples, etc.
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textureViews[attachmentSlot] = textureView;
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}
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}
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