var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x : i32;
x = 0;
let x_5 : i32 = x;
if ((vec4<f32>(1.0, 1.0, 1.0, 1.0)[clamp(x_5, 0, 3)] >= 1.0)) {
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);