var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var data : array<f32, 1>;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
i = 0;
loop {
let x_6 : i32 = i;
if ((x_6 < 1)) {
} else {
break;
}
let x_7 : i32 = i;
let x_40 : f32 = data[x_7];
let x_42 : f32 = data[0];
if ((x_40 < x_42)) {
if (false) {
let x_8 : i32 = i;
if ((f32(x_8) >= 1.0)) {
switch(0) {
case 1: {
if (true) {
fallthrough;
case 0: {
data[0] = 2.0;
default: {
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);