9 lines
301 B
WebGPU Shading Language
9 lines
301 B
WebGPU Shading Language
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enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = mat2x4<f16>(vec4<f16>(1.0h, 2.0h, 3.0h, 4.0h), vec4<f16>(5.0h, 6.0h, 7.0h, 8.0h));
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let b = mat4x2<f16>(vec2<f16>(-1.0h, -2.0h), vec2<f16>(-3.0h, -4.0h), vec2<f16>(-5.0h, -6.0h), vec2<f16>(-7.0h, -8.0h));
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let r : mat4x4<f16> = (a * b);
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}
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