2021-07-30 16:03:06 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct main_out {
|
|
|
|
float4 x_2_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float4 x_1_param [[attribute(9)]];
|
|
|
|
float4 x_1_param_1 [[attribute(10)]];
|
|
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
|
|
float4 x_2_1 [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out tint_symbol_inner(float4 x_1_param, float4 x_1_param_1, thread float2x4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
|
|
(*(tint_symbol_5))[0] = x_1_param;
|
|
|
|
(*(tint_symbol_5))[1] = x_1_param_1;
|
2021-07-30 16:03:06 +00:00
|
|
|
main_1();
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out const tint_symbol_4 = {.x_2_1=*(tint_symbol_6)};
|
|
|
|
return tint_symbol_4;
|
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
|
|
thread float2x4 tint_symbol_7 = float2x4(0.0f);
|
|
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
|
|
main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_1_param_1, &(tint_symbol_7), &(tint_symbol_8));
|
|
|
|
tint_symbol_3 wrapper_result = {};
|
|
|
|
wrapper_result.x_2_1 = inner_result.x_2_1;
|
|
|
|
return wrapper_result;
|
2021-07-30 16:03:06 +00:00
|
|
|
}
|
|
|
|
|