23 lines
515 B
WebGPU Shading Language
23 lines
515 B
WebGPU Shading Language
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var<private> x_1 : array<mat2x4<f32>, 2>;
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var<private> x_2 : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[builtin(position)]]
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x_2_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[location(7)]] x_1_param : vec4<f32>, [[location(8)]] x_1_param_1 : vec4<f32>, [[location(9)]] x_1_param_2 : vec4<f32>, [[location(10)]] x_1_param_3 : vec4<f32>) -> main_out {
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x_1[0][0] = x_1_param;
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x_1[0][1] = x_1_param_1;
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x_1[1][0] = x_1_param_2;
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x_1[1][1] = x_1_param_3;
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main_1();
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return main_out(x_2);
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}
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