11 lines
128 B
WebGPU Shading Language
11 lines
128 B
WebGPU Shading Language
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var<private> x_200 : vec2<f32> = vec2<f32>(1.5, 2.0);
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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