14 lines
127 B
WebGPU Shading Language
14 lines
127 B
WebGPU Shading Language
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var<private> var_1 : u32;
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fn main_1() {
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loop {
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discard;
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}
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discard;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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