14 lines
178 B
WebGPU Shading Language
14 lines
178 B
WebGPU Shading Language
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fn x_50(x_51 : u32, x_52 : u32) -> u32 {
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return (x_51 + x_52);
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}
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fn x_100_1() {
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let x_1 : u32 = x_50(42u, 84u);
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return;
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}
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[[stage(fragment)]]
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fn x_100() {
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x_100_1();
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}
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