dawn-cmake/test/tint/shader_io/compute_input_builtins.wgsl

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@stage(compute) @workgroup_size(1)
fn main(
@builtin(local_invocation_id) local_invocation_id : vec3<u32>,
@builtin(local_invocation_index) local_invocation_index : u32,
@builtin(global_invocation_id) global_invocation_id : vec3<u32>,
@builtin(workgroup_id) workgroup_id : vec3<u32>,
@builtin(num_workgroups) num_workgroups : vec3<u32>,
) {
let foo : u32 =
local_invocation_id.x +
local_invocation_index +
global_invocation_id.x +
workgroup_id.x +
num_workgroups.x;
}