2021-11-05 18:37:16 +00:00
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#include <metal_stdlib>
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using namespace metal;
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template<typename T>
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T tint_dot3(vec<T,3> a, vec<T,3> b) {
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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}
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void dot_f1312c() {
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int res = tint_dot3(int3(), int3());
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}
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2022-02-09 23:55:51 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-11-05 18:37:16 +00:00
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float4 vertex_main_inner() {
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dot_f1312c();
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return float4();
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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dot_f1312c();
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return;
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}
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kernel void compute_main() {
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dot_f1312c();
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return;
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}
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