2021-06-17 09:10:04 +00:00
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#include <metal_stdlib>
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2021-06-10 18:49:14 +00:00
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2021-06-17 09:10:04 +00:00
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using namespace metal;
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struct Constants {
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/* 0x0000 */ int level;
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};
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struct Result {
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/* 0x0000 */ float values[1];
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};
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2021-06-10 18:49:14 +00:00
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2021-06-17 09:10:04 +00:00
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kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) {
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uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
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flatIndex = (flatIndex * 1u);
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float4 texel = tint_symbol_2.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
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{
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uint i = 0u;
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{
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bool tint_msl_is_first_1 = true;
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for(;;) {
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if (!tint_msl_is_first_1) {
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i = (i + 1u);
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}
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tint_msl_is_first_1 = false;
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2021-06-10 18:49:14 +00:00
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2021-06-17 09:10:04 +00:00
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if (!((i < 1u))) {
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break;
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}
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result.values[(flatIndex + i)] = texel.r;
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}
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}
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}
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return;
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}
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2021-06-10 18:49:14 +00:00
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