52 lines
482 B
WebGPU Shading Language
52 lines
482 B
WebGPU Shading Language
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var<private> a : i32;
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var<private> b : i32;
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var<private> c : i32;
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fn uses_a() {
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a = (a + 1);
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}
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fn uses_b() {
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b = (b * 2);
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}
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fn uses_a_and_b() {
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b = a;
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}
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fn no_uses() {
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}
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fn outer() {
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a = 0;
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uses_a();
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uses_a_and_b();
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uses_b();
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no_uses();
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}
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[[stage(compute)]]
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fn main1() {
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a = 42;
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uses_a();
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}
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[[stage(compute)]]
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fn main2() {
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b = 7;
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uses_b();
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}
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[[stage(compute)]]
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fn main3() {
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outer();
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no_uses();
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}
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[[stage(compute)]]
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fn main4() {
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no_uses();
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}
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