fn distance_9646ea() {
var res : f32 = distance(vec4<f32>(), vec4<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_9646ea();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {