dawn-cmake/test/tint/builtins/gen/literal/insertBits/428b0b.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_428b0b() {
int3 res = tint_insert_bits(int3(0), int3(0), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_428b0b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_428b0b();
return;
}
kernel void compute_main() {
insertBits_428b0b();
return;
}