2021-06-03 09:38:34 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct FragmentOutputs {
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int loc0;
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float frag_depth;
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uint loc1;
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float loc2;
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uint sample_mask;
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float4 loc3;
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};
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2022-02-09 23:55:51 +00:00
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2021-06-03 09:38:34 +00:00
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struct tint_symbol_1 {
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int loc0 [[color(0)]];
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uint loc1 [[color(1)]];
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float loc2 [[color(2)]];
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float4 loc3 [[color(3)]];
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float frag_depth [[depth(any)]];
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uint sample_mask [[sample_mask]];
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};
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2021-08-04 22:15:28 +00:00
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FragmentOutputs tint_symbol_inner() {
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2021-06-03 18:12:15 +00:00
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FragmentOutputs const tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
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2021-08-04 22:15:28 +00:00
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol() {
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FragmentOutputs const inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = {};
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wrapper_result.loc0 = inner_result.loc0;
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wrapper_result.frag_depth = inner_result.frag_depth;
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wrapper_result.loc1 = inner_result.loc1;
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wrapper_result.loc2 = inner_result.loc2;
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wrapper_result.sample_mask = inner_result.sample_mask;
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wrapper_result.loc3 = inner_result.loc3;
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return wrapper_result;
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2021-06-03 09:38:34 +00:00
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}
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