dawn-cmake/test/tint/shader_io/vertex_input_builtins.wgsl....

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@stage(vertex)
fn main(@builtin(vertex_index) vertex_index : u32, @builtin(instance_index) instance_index : u32) -> @builtin(position) vec4<f32> {
let foo : u32 = (vertex_index + instance_index);
return vec4<f32>();
}