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struct VertexInputs {
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@builtin(vertex_index)
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vertex_index : u32;
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@builtin(instance_index)
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instance_index : u32;
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}
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2022-01-19 22:46:57 +00:00
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@stage(vertex)
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fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
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let foo : u32 = (inputs.vertex_index + inputs.instance_index);
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return vec4<f32>();
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}
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