struct buf0 {
one : i32,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
a = 0;
i = 0;
loop {
let x_32 : i32 = i;
if ((x_32 < 5)) {
} else {
break;
let x_36 : i32 = x_7.one;
if ((x_36 == 0)) {
if ((floor(bitcast<f32>(-4194304)) > 0.0)) {
a = -1;
let x_45 : i32 = a;
a = (x_45 + 1);
continuing {
let x_47 : i32 = i;
i = (x_47 + 1);
let x_49 : i32 = a;
if ((x_49 == 5)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);