dawn-cmake/test/tint/builtins/gen/literal/textureLoad/4db25c.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureLoad_4db25c() {
var res : f32 = textureLoad(arg_0, vec2<u32>(), 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_4db25c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_4db25c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_4db25c();
}