dawn-cmake/test/samples/cube.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
};
struct VertexInput {
float4 cur_position;
float4 color;
};
struct VertexOutput {
float4 vtxFragColor;
float4 Position;
};
struct tint_symbol_1 {
float4 cur_position [[attribute(0)]];
float4 color [[attribute(1)]];
};
struct tint_symbol_2 {
float4 vtxFragColor [[user(locn0)]];
float4 Position [[position]];
};
struct tint_symbol_4 {
float4 fragColor [[user(locn0)]];
};
struct tint_symbol_5 {
float4 value [[color(0)]];
};
vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]], constant Uniforms& uniforms [[buffer(0)]]) {
VertexInput const input = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
VertexOutput output = {};
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
tint_symbol_2 const tint_symbol_6 = {.vtxFragColor=output.vtxFragColor, .Position=output.Position};
return tint_symbol_6;
}
fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
float4 const fragColor = tint_symbol_3.fragColor;
tint_symbol_5 const tint_symbol_7 = {.value=fragColor};
return tint_symbol_7;
}