dawn-cmake/test/tint/builtins/gen/literal/normalize/b8cb8d.wgsl.expected.wgsl

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enable f16;
fn normalize_b8cb8d() {
var res : vec4<f16> = normalize(vec4<f16>(f16()));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
normalize_b8cb8d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
normalize_b8cb8d();
}
@compute @workgroup_size(1)
fn compute_main() {
normalize_b8cb8d();
}