dawn-cmake/test/tint/builtins/gen/literal/textureGather/e9d390.wgsl.expected.wgsl

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@group(1) @binding(1) var arg_1 : texture_2d_array<i32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_e9d390() {
var res : vec4<i32> = textureGather(1, arg_1, arg_2, vec2<f32>(), 1, vec2<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_e9d390();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_e9d390();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_e9d390();
}